Choose Your Own Prey
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If you think Lucas should investigate, turn to page
7.
If you think this is more Virgil's kind of case, turn to page 34.
If you think this is more Virgil's kind of case, turn to page 34.
Beware and warning!
You and YOU ALONE are in charge of what happens in this
story.
There are dangers, choices, adventures and consequences. YOU must use all
of your numerous talents and much of your enormous intelligence. The wrong
decision could end in disaster even death. But, don't despair. At
anytime, YOU can go back and make another choice, alter the path of your story,
and change its result.
You and your best friend Milo are junior investigators for the Minnesota
Bureau of Criminal Apprehension. But Milo hasn't been seen in three days now,
and you're starting to worry. The last time you saw him, he said something about
ghosts, robots, and a shady land deal at the amusement park run by Old Man
Withers. And just now, someone's sent you an unusual message: Stay away from
Smuggler's Cove. You don't know what it means, but fortunately you have
allies to help you on this baffling case: Lucas Davenport, and Virgil
Flowers!
Between the three of you, you should be able to solve any crime, and find
Milo before it's too late! Good luck!