Rules of Prey ·
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Author Introduction ·
Behind the Scenes
The murderer was intelligent. He was a member of the bar. He
derived rules based on professional examination of actual cases: Never kill
anyone you know. Never have a motive. Never follow a discernible pattern. Never
carry a weapon after it has been used. Beware of leaving physical evidence.
There were more. He built them into a challenge. He was mad, of course...
The killer's name is Louis Vullion, a low-key young attorney who, under the
camouflage of normalcy, researches his next female victim until the pressure
within him forces him to reach out and "collect" her. Plying his secret craft
with the tactics of a games master, he has gripped the Twin Cities in a storm of
terror more fierce than any Minnesota winter.
It is after the third murder that Lucas Davenport is called in. It is the
opinion of his colleagues that everything about the lieutenant is a little
different, and they are right in the computer games he invents and sells,
in the Porsche he drives to work, in the quality of the women he attracts, in
his single-minded pursuit of justice. The only member of the department's Office
of Special Intelligence, Davenport prefers to work alone, parallel with
Homicide, and there is something about this serial killer that he quickly
understands. The man who signs himself "maddog" in taunting notes to the police
is no textbook sociopath; he has a perverse playfulness that makes him kill for
the sheer contest of it. He is a player.
Which means that Davenport will have to put all his mental strength
and physical courage on the line to learn to think like the killer. For
the only way to beat the maddog is at his own hellish game...
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