The Fool's Run · Preview Chapters
Kidd has three main occupations: he's a pretty good painter, a
serious tarot reader, and a genius with computers. Fortunately, one of them pays
the rent. He sells his computer skills to politicians, businessmen, anyone
as long as the price is right and the action isn't so illegal it risks
bringing trouble into his carefully ordered life.
Now he is contacted
by the billionaire owner of Anshiser Aviation. A corporate spy has stolen plans
for a revolutionary targeting system for fighter planes and sold them to rival
Whitemark. Anshiser wants Kidd to wreak havoc in the Whitemark computers, to
delay them long enough for Anshiser's system to reach the marketplace first. The
gamble is greater than Kidd has ever accepted but then, so is the
money.
Kidd likes to work alone: no leaks, no feuds, no double crosses. But this
time he's got a team. There's LuEllen, a cat burglar addicted to danger (among
other things); and Dace, a down-and-out journalist who'll do anything for a
story that would revive his career; and sent to monitor their work is Maggie
Kahn, Anshiser's beautiful and ruthless assistant. They dig in for
battle, as Kidd tries to stay one step ahead of Whitemark, the feds, and the two
mysterious characters watching him from a green van. One night he does a tarot
reading: "I got the Seven of Swords overlaying the Emperor in a crucial
position. Later, I knew what it meant. But then it was too late."
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